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Arena

508832601Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 38m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1690
+11
🇦🇷 Saxons · Argentina
1674
+12
🇹🇼 Jurchens · Taiwan
1617
+14
🇹🇼 Saxons · Taiwan
1464
+20
🇫🇮 Spanish · Finland
1602
-15
1601
-15
🇨🇳 Britons · China
1563
-14
🇨🇳 Franks · China
1537
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,192 9:57 15:22 29:30 ⛏ Fast Castle
56 2,171 10:26 14:22 35:27 ⛏ Fast Castle
45 1,742 10:57 14:44 28:50 ⛏ Fast Castle
43 1,660 10:44 18:54 35:42 ⚔ Archers FC
39 1,505 10:01 13:59 27:40 ⛏ Fast Castle
38 1,473 8:41 20:44 32:31 ⛏ Fast Castle
31 1,214 9:45 13:30 28:35 ⛏ Fast Castle
30 1,158 10:08 13:45 27:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,625 13,181 17,095 2,305 63,206 67,029
17,620 26,996 11,090 3,650 59,356 66,977
24,640 12,750 16,360 1,845 55,595 60,214
19,975 12,455 10,715 850 43,995 45,938
22,320 11,581 4,540 1,680 40,121 44,370
14,330 15,080 9,360 1,205 39,975 45,783
14,775 14,141 6,940 2,685 38,541 43,490
12,125 12,183 7,320 1,900 33,528 36,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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