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MegaRandom

508254576Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 32m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1661
+14
🇨🇳 Khmer · China
1658
+14
🇦🇷 Chinese · Argentina
1622
+15
🇹🇼 Burgundians · Taiwan
1594
+17
🇦🇷 Aztecs · Argentina
1676
-18
🇭🇰 Mongols · Hong Kong SAR China
1596
-14
🇹🇼 Hindustanis · Taiwan
1584
-14
🇹🇼 Inca · Taiwan
1580
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,160 9:19 23:47 — ⚔ Scout Rush
61 1,954 9:32 21:53 — ⚔ Scout Rush
45 1,440 10:09 18:00 — ⚔ Archer Rush
45 1,451 10:33 16:19 — ⚔ FC into Archers
44 1,402 10:12 14:10 — ⛏ Fast Castle
40 1,283 11:41 17:57 — ⛏ Fast Castle
38 1,215 9:31 24:51 — ⚔ Scout Rush
35 1,135 9:39 18:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,210 10,178 3,650 400 24,438 24,159
13,345 6,495 2,565 335 22,740 22,672
8,685 10,852 2,565 200 22,302 23,251
8,545 8,068 4,160 100 20,873 21,539
5,300 6,867 2,250 425 14,842 14,522
4,590 7,102 2,295 200 14,187 14,306
7,955 4,031 1,810 225 14,021 14,453
4,935 5,050 1,245 975 12,205 12,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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