AoeStats
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Arena

510143459Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 132m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Bohemians · Jordan
876
+16
🇮🇳 Portuguese · India
875
+16
🇯🇵 Saxons · Japan
794
+20
🇵🇪 Mongols · Peru
969
-20
🇵🇪 Byzantines · Peru
834
-16
🇵🇪 Persians · Peru
833
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 6,974 10:53 15:36 33:13 ⛏ Fast Castle
45 6,034 12:16 16:34 33:03 ⛏ Fast Castle
32 4,221 11:05 17:54 31:01 ⛏ Fast Castle
31 4,153 10:56 18:23 30:00 ⛏ Fast Castle
24 3,242 11:56 18:16 29:36 ⛏ Fast Castle
18 2,439 11:24 15:50 52:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,510 76,590 40,425 5,595 198,120 210,991
59,835 68,830 36,050 4,460 169,175 195,426
53,880 72,915 27,115 6,560 160,470 173,068
28,635 58,170 43,620 2,690 133,115 139,155
28,095 35,090 16,650 6,030 85,865 130,140
25,660 22,950 16,625 3,345 68,580 71,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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