AoeStats
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Arabia

509146073Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 17m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1128
+14
🇨🇴 Magyars · Colombia
1048
+18
🇨🇴 Persians · Colombia
964
+21
🇺🇸 Mongols · United States
1097
-18
🇨🇦 Persians · Canada
1091
-18
🇬🇧 Danes · United Kingdom
1060
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 625 9:23 16:00 — ⛏ Fast Castle
31 538 11:10 — —
18 314 10:37 — — ⚔ Scout Rush
15 262 — — —
13 223 — — —
6 111 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,015 1,805 550 0 6,370 6,647
2,610 2,220 150 0 4,980 5,970
2,750 1,035 350 125 4,260 4,799
1,550 430 0 0 1,980 2,252
900 525 50 0 1,475 1,801
250 125 0 0 375 1,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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