AoeStats
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Oasis

509791016Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 79m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
659
+11
🇦🇷 Mapuche · Argentina
637
+12
🇺🇿 Mongols · Uzbekistan
569
+15
🇧🇷 Varangians · Brazil
549
+16
🇨🇱 Tatars · Chile
748
-50
🇨🇱 Romans · Chile
556
-24
🇦🇷 Franks · Argentina
468
-10
🇦🇷 Spanish · Argentina
408
-8
Player eAPM Actions Feudal Castle Imperial Opening
38 2,972 14:00 23:46 50:27 ⚔ Archer Rush
28 2,223 10:26 29:42 43:08 ⚔ Scout Rush
20 1,593 12:06 17:37 46:09 ⛏ Fast Castle
18 1,455 13:45 22:32 36:44 ⛏ Fast Castle
16 1,290 13:21 28:06 41:36 ⛏ Fast Castle
16 1,296 14:51 23:46 50:30 ⛏ Fast Castle
13 1,025 12:03 34:24 44:21 ⛏ Fast Castle
11 856 13:02 45:00 66:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,535 28,756 20,805 1,730 83,826 127,473
23,085 31,490 16,945 2,970 74,490 106,478
20,985 21,980 18,420 2,410 63,795 103,183
21,460 22,965 14,355 1,850 60,630 74,500
12,745 25,121 16,855 1,580 56,301 83,685
19,710 19,065 10,050 4,550 53,375 69,037
17,810 11,039 6,835 2,650 38,334 42,722
18,215 8,029 6,455 2,530 35,229 48,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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