AoeStats
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Arena

510756769Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 57m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1491
+14
🇨🇳 Spanish · China
1483
+15
🇭🇰 Jurchens · Hong Kong SAR China
1475
+15
🇯🇵 Danes · Japan
1436
+17
🇭🇰 Sicilians · Hong Kong SAR China
1495
-17
🇨🇳 Celts · China
1491
-17
🇦🇷 Bohemians · Argentina
1413
-14
🇭🇰 Khmer · Hong Kong SAR China
1409
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 4,363 10:25 14:58 25:40 ⛏ Fast Castle
56 3,233 11:05 14:47 34:48 ⛏ Fast Castle
47 2,701 11:31 15:01 28:49 ⛏ Fast Castle
39 2,247 10:05 13:57 32:16 ⛏ Fast Castle
34 1,945 11:02 14:50 30:08 ⛏ Fast Castle
28 1,613 10:56 15:04 29:38 ⛏ Fast Castle
26 1,485 11:20 14:52 34:09 ⛏ Fast Castle
20 1,132 10:52 14:34 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,175 38,975 15,315 3,550 102,015 111,556
47,455 21,478 15,855 6,880 91,668 103,157
34,605 17,161 23,775 4,500 80,041 82,371
28,105 30,380 16,980 2,030 77,495 80,257
30,205 21,885 7,375 2,875 62,340 65,548
26,880 18,255 12,870 1,030 59,035 61,557
15,550 28,765 10,930 1,730 56,975 61,758
8,450 6,915 2,745 1,405 19,515 23,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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