African Clearing
504304048Analyzed2v2 RM
·
27d ago on Sep 4, 2026·
36m 56s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Chrisjohn09
20 units ordered
Throwing Axeman15
Monk4
Militia1
First military 7:28 — Militia
Omer burak3514
28 units ordered
Serjeant20
Scout Cavalry6
Battering Ram2
First military 18:09 — Scout Cavalry
Frog 2nd
0 units ordered
chekoww
24 units ordered
Archer5
Spearman4
Scout Cavalry4
Skirmisher4
Cavalry Archer3
Camel Scout3
War Elephant1
First military 16:34 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Chrisjohn09’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Hand Cannoneer
+10
Scorpion
+1
Omer burak3514’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
chekoww’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9