AoeStats
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African Clearing

504304048Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 36m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
548
+19
🇬🇧 Franks · United Kingdom
503
+21
🇨🇿 Teutons · Czechia
643
-20
🇸🇪 Persians · Sweden
604
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 838 19:16 26:43 — ⛏ Fast Castle
13 487 13:43 28:01 — ⚔ Scout Rush
12 439 14:35 27:28 — ⚔ Scouts into Towers
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,075 11,970 995 950 19,990 21,461
6,120 5,515 1,220 3,035 15,890 15,751
5,705 3,740 1,325 1,625 12,395 13,782
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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