AoeStats
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Lombardia

509919219Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 52m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1095
+13
🇹🇷 Britons · Türkiye
1068
+14
🇩🇪 Saxons · Germany
1027
-14
🇩🇪 Hindustanis · Germany
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,170 10:00 14:33 39:26 ⛏ Fast Castle
36 1,854 10:34 18:05 38:23 ⚔ Drush FC
27 1,417 11:43 16:22 34:03 ⛏ Fast Castle
13 674 10:14 22:01 44:59

Resources

Player Food Wood Gold Stone Spent Collected
16,455 18,540 17,340 1,650 53,985 59,170
23,890 11,882 12,840 1,955 50,567 54,257
16,530 10,070 7,975 1,250 35,825 39,489
14,175 8,455 4,740 1,625 28,995 32,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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