AoeStats
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Oasis

509849514Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 21m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1090
+17
🇹🇷 Britons · Türkiye
1061
+18
🇺🇸 Jurchens · United States
1121
-18
🇨🇳 Mongols · China
1085
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 1,322 9:43 18:39 — ⚔ Archer Rush
55 1,215 7:55 — — ⚔ Scouts into Towers
37 810 10:38 19:22 — ⚔ Drush FC
29 628 10:20 19:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,890 2,954 635 80 8,559 9,355
4,225 3,064 350 0 7,639 8,427
3,215 2,805 1,195 0 7,215 7,143
3,130 1,694 0 690 5,514 6,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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