AoeStats
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Arabia

509570579Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1091
+16
🇹🇷 Britons · Türkiye
1078
+17
🇬🇧 Varangians · United Kingdom
1100
-17
🇬🇧 Byzantines · United Kingdom
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,891 9:43 21:34 40:29 ⚔ Archer Rush
32 1,485 10:29 19:33 — ⚔ Drush
29 1,353 10:09 26:32 — ⚔ Scout Rush
29 1,365 10:01 23:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,135 23,143 17,080 350 49,708 54,928
16,660 15,540 13,080 1,670 46,950 50,783
12,770 7,991 7,085 2,260 30,106 31,898
11,010 10,175 1,220 1,700 24,105 26,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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