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Fortress

509841825Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 78m 43s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1044
+15
🇦🇺 Vikings · Australia
1015
+16
🇨🇳 Franks · China
963
+17
🇨🇳 Persians · China
1051
-18
🇹🇼 Inca · Taiwan
994
-15
🇺🇸 Persians · United States
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,543 8:02 13:06 28:20 ⛏ Fast Castle
28 2,225 7:11 12:10 24:53 ⛏ Fast Castle
28 2,198 8:18 12:55 24:51 ⛏ Fast Castle
25 1,953 10:38 22:28 36:07 ⚔ Drush
19 1,469 8:44 12:43 31:36 ⛏ Fast Castle
15 1,188 8:10 13:42 29:39 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
51,830 33,310 46,825 3,450 135,415 141,011
57,445 38,119 29,160 4,410 129,134 138,135
49,410 38,730 32,385 4,610 125,135 158,958
42,590 31,370 44,640 2,950 121,550 171,901
53,125 46,685 12,375 2,515 114,700 133,970
35,785 41,195 22,940 5,070 104,990 152,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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