AoeStats
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Arena

509628653Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 68m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1017
+14
🇹🇼 Bohemians · Taiwan
998
+15
🇨🇳 Danes · China
920
+18
🇰🇷 Berbers · South Korea
982
-16
🇰🇷 Slavs · South Korea
982
-16
🇰🇷 Ethiopians · South Korea
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,367 10:15 15:21 34:48 ⛏ Fast Castle
44 3,006 10:19 14:55 33:20 ⛏ Fast Castle
39 2,640 10:19 16:25 38:31 ⛏ Fast Castle
29 1,996 10:37 18:35 32:19 ⛏ Fast Castle
29 2,006 11:06 15:18 28:51 ⛏ Fast Castle
28 1,896 11:28 15:38 27:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,015 48,155 24,355 5,480 110,005 118,934
41,615 37,880 17,435 3,600 100,530 109,187
36,085 41,990 19,205 2,310 99,590 115,533
44,880 23,000 22,755 3,105 93,740 107,149
35,805 29,630 19,760 5,955 91,150 93,021
30,740 28,550 21,035 2,835 83,160 95,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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