AoeStats
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Oasis

509176585Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 43m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
788
+19
🇦🇹 Italians · Austria
786
+20
🇩🇪 Danes · Germany
724
+22
🇫🇷 Franks · France
941
-81
🇫🇷 Celts · France
904
-45
🇫🇷 Bohemians · France
741
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,371 11:01 25:03 38:33 ⚔ Archer Rush
21 919 12:01 21:31 — ⚔ Scout Rush
18 781 11:40 17:16 34:13 ⛏ Fast Castle
14 629 10:39 28:33 37:19 ⚔ Archer Rush
12 543 11:02 21:38 35:41 ⛏ Fast Castle
10 441 11:48 26:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,965 12,700 6,845 960 33,470 35,714
11,870 7,285 5,475 1,500 26,130 34,551
8,925 8,168 4,935 2,960 24,988 32,372
10,025 9,260 3,000 780 23,065 30,870
6,975 8,760 3,375 940 20,050 23,727
6,100 4,400 3,145 650 14,295 17,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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