AoeStats
← Long John Silver

MegaRandom

508656892Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 48m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1556
+16
🇩🇪 Saracens · Germany
1495
+18
🇹🇷 Persians · Türkiye
1429
+21
🇨🇳 Vietnamese · China
1660
-23
🇨🇳 Mongols · China
1545
-18
🇭🇰 Magyars · Hong Kong SAR China
1429
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 3,408 10:18 17:33 37:03 ⚔ Fish Boom into Scouts FC
63 3,031 11:00 22:51 39:39 ⚔ Fish Boom into Scouts
61 2,932 13:28 18:41 29:19 ⛏ Fish Boom FC
58 2,808 11:12 15:16 31:51 ⛏ Fish Boom FC
50 2,418 10:46 22:06 39:18 ⚔ Fish Boom into Archers into Skirms
36 1,722 9:29 19:31 47:00 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,540 16,795 22,710 5,085 79,130 88,028
11,125 23,710 18,010 3,275 56,120 58,322
20,445 18,852 10,135 3,070 52,502 56,721
23,655 14,882 9,140 1,235 48,912 49,863
22,180 16,079 8,040 2,150 48,449 52,722
12,900 17,723 7,890 1,250 39,763 49,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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