AoeStats
← Long John Silver

Black Forest

508652778Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 23m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1535
+13
🇫🇷 Saracens · France
1503
+15
🇫🇷 Saxons · France
1460
+16
🇩🇪 Saracens · Germany
1511
-16
🇲🇴 Italians · Macao SAR China
1472
-15
🇬🇧 Jurchens · United Kingdom
1438
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,048 8:24 19:37 — ⚔ Archer Rush
39 911 10:42 14:28 — ⛏ Fast Castle
36 839 9:40 22:06 — ⚔ Archer Rush
23 545 11:09 14:41 — ⛏ Fast Castle
19 452 11:45 — — ⛏ Fast Castle
17 403 10:35 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 4,615 3,305 200 12,720 12,650
4,625 4,207 2,385 225 11,442 11,703
6,210 3,654 1,275 200 11,339 11,262
6,125 3,870 250 300 10,545 10,911
3,775 3,501 895 985 9,156 10,056
4,100 2,994 300 375 7,769 9,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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