AoeStats
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Arena

509965132Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 85m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Tatars · Czechia
1000
+12
🇨🇿 Vikings · Czechia
997
+12
🇨🇿 Goths · Czechia
934
+16
🇲🇽 Saxons · Mexico
939
-14
🇯🇴 Bohemians · Jordan
906
-13
904
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 5,051 9:45 14:17 32:37 ⛏ Fast Castle
33 2,846 9:37 15:40 30:51 ⛏ Fast Castle
25 2,129 11:17 17:26 31:51 ⛏ Fast Castle
24 2,087 10:57 16:50 32:50 ⛏ Fast Castle
19 1,633 9:14 18:28 32:45 ⛏ Fast Castle
18 1,576 10:03 14:56 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,005 40,625 37,825 5,000 129,455 144,660
62,515 45,415 16,665 4,850 129,445 162,075
49,565 45,275 14,440 3,720 113,000 121,917
39,935 46,545 18,445 3,000 107,925 108,144
44,540 27,965 32,465 1,740 106,710 131,252
51,770 27,730 21,560 3,650 104,710 151,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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