AoeStats
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Arabia

509855046Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 40m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Saxons · Iceland
1249
+14
🇮🇳 Lithuanians · India
1178
+16
🇫🇷 Maya · France
1222
-16
🇫🇷 Georgians · France
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,451 9:46 22:00 — ⚔ Archer Rush
49 1,977 9:33 22:55 — ⚔ Archers into Skirms
31 1,236 8:25 23:55 38:13 ⚔ Scouts into Skirms
24 958 9:37 26:24 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,010 10,347 5,270 1,050 31,677 39,883
12,260 10,073 6,495 950 29,778 34,576
12,170 8,346 3,995 1,030 25,541 30,449
6,475 5,209 1,280 225 13,189 14,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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