AoeStats
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Arena

510355815Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1305
+18
🇷🇺 Teutons · Russia
1284
+19
🇹🇷 Dravidians · Türkiye
1277
+19
🇮🇹 Burmese · Italy
1256
+20
🇩🇪 Vikings · Germany
1463
-24
🇩🇪 Portuguese · Germany
1314
-18
🇩🇪 Danes · Germany
1306
-17
🇩🇪 Burmese · Germany
1297
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 3,272 10:25 14:19 27:39 ⛏ Fast Castle
61 2,911 10:35 14:05 28:01 ⛏ Fast Castle
55 2,618 10:31 14:32 28:11 ⛏ Fast Castle
53 2,537 11:15 14:50 28:27 ⛏ Fast Castle
33 1,555 10:33 15:24 23:33 ⛏ Fast Castle
28 1,319 10:43 14:50 37:28 ⛏ Fast Castle
25 1,203 10:49 15:01 28:45 ⛏ Fast Castle
24 1,143 11:50 16:36 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,395 14,645 17,435 2,350 70,825 78,974
33,385 18,990 11,145 6,250 69,770 75,160
25,820 22,560 16,535 2,350 67,265 84,551
23,760 18,335 14,875 1,600 58,570 70,593
22,845 24,045 8,860 1,335 57,085 69,874
23,030 14,470 15,605 2,250 55,355 75,076
23,390 10,360 16,995 400 51,145 58,543
8,175 9,746 7,835 2,195 27,951 28,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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