AoeStats
← Spatana2177

Black Forest

510351994Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 20m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1452
+11
🇩🇪 Danes · Germany
1297
+17
🇩🇪 Berbers · Germany
1289
+17
🇩🇪 Burmese · Germany
1279
+18
🇸🇪 Britons · Sweden
1345
-17
🇷🇴 Japanese · Romania
1331
-16
🇺🇸 Saracens · United States
1322
-16
🇦🇹 Bohemians · Austria
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,101 10:24 14:01 — ⛏ Fast Castle
51 1,026 9:07 — — ⚔ Archer Rush
43 857 12:36 — — ⚔ M@A Rush
38 757 10:08 17:46 — ⚔ Archers FC
31 619 10:45 15:19 — ⛏ Fast Castle
30 608 14:28 — — ⚔ M@A Rush
22 438 11:26 16:02 — ⛏ Fast Castle
15 304 18:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,625 3,835 400 200 9,060 9,293
4,705 3,130 575 200 8,610 8,786
4,875 2,590 250 200 7,915 8,103
3,025 2,700 660 210 6,595 6,949
3,475 2,329 240 310 6,354 7,289
3,325 1,985 515 425 6,250 7,404
3,300 1,855 355 130 5,640 6,739
1,950 713 0 85 2,748 3,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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