AoeStats
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Arena

510338439Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 40m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1428
+10
🇩🇪 Bohemians · Germany
1273
+16
🇩🇪 Burmese · Germany
1263
+16
🇵🇱 Danes · Poland
1299
-15
🇵🇱 Byzantines · Poland
1277
-14
🇵🇱 Japanese · Poland
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,165 11:03 14:59 32:15 ⛏ Fast Castle
36 1,474 10:46 14:23 27:55 ⛏ Fast Castle
30 1,230 10:37 14:18 28:53 ⛏ Fast Castle
29 1,200 10:28 15:20 34:45 ⛏ Fast Castle
27 1,125 10:54 14:39 32:21 ⛏ Fast Castle
26 1,056 10:52 15:17 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,445 12,490 9,075 2,505 47,515 56,631
18,880 17,950 5,480 985 43,295 50,004
14,770 15,354 9,310 1,200 40,634 44,978
15,740 11,770 5,555 920 33,985 38,266
15,530 10,390 6,300 865 33,085 36,878
15,160 12,520 3,660 750 32,090 41,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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