AoeStats
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Arena

510857730Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 37m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1152
+14
🇲🇽 Spanish · Mexico
1118
+15
🇺🇸 Vikings · United States
1115
+15
🇲🇽 Spanish · Mexico
1113
+15
🇫🇷 Persians · France
1137
-16
🇪🇸 Hindustanis · Spain
1135
-16
🇺🇸 Saxons · United States
1071
-14
🇪🇸 Wu · Spain
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,719 9:34 16:34 34:19 ⛏ Fast Castle
39 1,449 11:22 14:57 29:21 ⛏ Fast Castle
33 1,226 10:52 14:20 — ⛏ Fast Castle
31 1,153 10:11 15:24 35:14 ⛏ Fast Castle
31 1,149 11:00 15:07 — ⛏ Fast Castle
29 1,077 11:52 17:02 30:09 ⛏ Fast Castle
24 882 11:32 15:18 33:46 ⛏ Fast Castle
16 579 10:30 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,295 7,515 9,060 2,360 36,230 42,560
17,195 7,305 7,510 850 32,860 37,913
11,775 11,190 6,920 1,795 31,680 33,828
12,575 11,190 2,705 1,280 27,750 31,510
10,985 9,115 4,120 1,625 25,845 28,480
10,965 6,190 5,160 850 23,165 26,524
8,215 4,750 3,995 1,400 18,360 22,109
6,325 4,450 250 1,590 12,615 16,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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