AoeStats
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Pilgrims

509422307Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 42m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1232
+16
🇲🇽 Armenians · Mexico
1132
+20
🇷🇺 Varangians · Russia
1227
-18
🇷🇺 Inca · Russia
1227
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,421 11:15 19:02 31:42 ◆ Galleys FC
32 1,356 9:14 20:42 39:11 ⛏ Fish Boom into Fire Galleys FC
30 1,298 13:36 21:02 33:26 ⚔ Fish Boom into Galleys into Archers
19 816 11:42 20:38 32:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,775 13,100 7,960 1,500 35,335 35,826
13,140 11,569 7,885 950 33,544 35,624
9,390 9,870 6,475 1,605 27,340 29,166
6,015 7,217 5,380 855 19,467 19,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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