AoeStats
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Coastal Forest

510512591Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 63m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1142
+15
🇫🇷 Varangians · France
1095
+17
🇬🇧 Teutons · United Kingdom
1094
+17
🇧🇪 Vietnamese · Belgium
1093
+17
🇨🇳 Bohemians · China
1148
-17
🇨🇳 Magyars · China
1146
-18
🇨🇳 Britons · China
1101
-16
🇨🇳 Franks · China
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,899 10:33 23:33 28:09 ⚔ Scouts into Fast Imp
36 2,267 11:31 19:56 32:52 ⛏ Fish Boom FC
32 2,057 11:05 20:29 35:52
29 1,847 12:14 16:45 39:42 ⛏ Fast Castle
29 1,871 11:49 15:41 37:28 ⛏ Fast Castle
29 1,866 10:49 23:18 39:17 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,753 13:25 23:08 40:54 ⛏ Fish Boom FC
16 1,040 11:21 15:57 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,655 31,350 26,685 2,545 99,235 103,761
24,715 41,201 19,230 2,160 87,306 98,335
26,360 40,122 11,215 3,300 80,997 84,833
38,475 11,897 27,540 1,005 78,917 85,186
29,445 20,701 16,470 3,555 70,171 94,312
22,320 20,715 23,050 3,650 69,735 77,897
22,615 21,382 18,210 6,650 68,857 83,719
18,410 25,440 13,595 3,835 61,280 74,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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