AoeStats
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MegaRandom

509338563Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
900
+14
🇨🇳 Danes · China
898
+14
🇮🇹 Gurjaras · Italy
875
+15
🇭🇰 Persians · Hong Kong SAR China
829
+18
🇩🇪 Japanese · Germany
939
-18
🇨🇱 Lithuanians · Chile
850
-15
🇹🇷 Goths · Türkiye
846
-15
🇸🇪 Celts · Sweden
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,436 8:53 16:15 36:22 ⛏ Fast Castle
31 1,654 9:53 16:15 30:31 ⛏ Fast Castle
20 1,075 11:13 18:43 39:37
16 844 13:28 22:36 37:47 ⛏ Fast Castle
16 861 11:11 19:33 44:22 ⛏ Fast Castle
15 808 10:50 19:28 30:15 ⛏ Fast Castle
15 801 10:18 15:31 — ⛏ Fast Castle
10 547 10:13 19:17 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,095 15,990 21,795 4,610 94,490 102,790
25,205 17,907 7,015 1,650 51,777 53,145
21,540 13,865 8,815 2,675 46,895 54,530
18,770 12,640 10,385 1,095 42,890 50,560
16,535 13,720 4,925 2,050 37,230 39,339
10,440 13,643 4,485 950 29,518 31,258
7,395 4,285 2,400 1,220 15,300 17,987
6,155 4,788 655 450 12,048 13,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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