AoeStats
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Pilgrims

508928990Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Varangians · Austria
944
+13
🇫🇷 Huns · France
917
+14
🇬🇧 Goths · United Kingdom
892
+15
🇺🇦 Magyars · Ukraine
846
+17
🇩🇪 Mongols · Germany
973
-20
🇬🇧 Bengalis · United Kingdom
881
-15
🇨🇳 Franks · China
811
-12
🇨🇴 Britons · Colombia
799
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,019 10:30 20:39 39:29 ⚔ Archer Rush
32 1,437 14:02 21:41 43:27 ⚔ Fish Boom into Towers FC
23 1,048 13:01 27:18 — ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
22 984 11:28 17:23 43:12 ⛏ Fish Boom FC
18 823 11:17 20:02 38:32 ⛏ Fish Boom
14 618 12:32 22:16 — ⚔ Scout Rush
13 598 16:27 24:21 40:46 ⛏ Fast Castle
12 532 14:39 19:09 38:41 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
23,100 13,955 6,340 2,900 46,295 50,962
14,560 13,002 6,745 2,950 37,257 38,730
17,915 8,655 9,690 965 37,225 41,181
12,195 9,751 5,200 2,180 29,326 32,168
12,600 10,310 4,960 1,115 28,985 30,389
7,860 10,600 3,370 905 22,735 23,822
8,950 7,530 4,160 1,055 21,695 24,164
6,935 8,945 4,650 900 21,430 23,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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