AoeStats
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Fortress

509536858Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 64m 48s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1134
+14
🇺🇸 Varangians · United States
1127
+14
🇺🇸 Teutons · United States
1032
+18
🇺🇸 Teutons · United States
1165
-20
🇰🇷 Ethiopians · South Korea
1078
-15
🇰🇷 Franks · South Korea
986
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 4,102 8:03 13:36 25:41 ⛏ Fast Castle
44 2,848 8:32 13:10 24:41 ⛏ Fast Castle
36 2,340 7:09 11:17 25:17 ⛏ Fast Castle
27 1,746 7:26 12:05 26:48 ⛏ Fast Castle
23 1,497 7:30 15:56 26:45 ⛏ Fast Castle
21 1,337 7:26 11:11 24:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,500 50,035 19,155 4,255 128,945 143,649
58,060 24,210 42,075 4,365 128,710 143,227
62,230 20,965 37,735 4,650 125,580 144,278
48,310 22,910 35,280 4,260 110,760 135,186
41,840 41,825 17,175 4,460 105,300 108,522
25,510 34,945 19,485 5,285 85,225 115,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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