AoeStats
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Fortress

509531346Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 47m 37s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1121
+13
🇺🇸 Saxons · United States
1114
+13
🇺🇸 Teutons · United States
1014
+18
🇦🇷 Huns · Argentina
1060
-15
🇦🇷 Goths · Argentina
1053
-15
🇦🇷 Franks · Argentina
1032
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,338 8:45 12:42 32:04 ⛏ Fast Castle
25 1,168 7:16 11:57 28:16 ⛏ Fast Castle
25 1,194 8:37 12:41 29:24 ⛏ Fast Castle
21 990 7:26 15:47 35:40 ⛏ Fast Castle
19 885 9:08 13:38 26:33 ⛏ Fast Castle
17 831 6:56 10:42 25:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,640 15,400 17,510 3,455 66,005 74,753
31,225 13,430 14,920 5,050 64,625 70,344
29,865 19,775 6,285 1,550 57,475 58,654
24,645 12,935 17,120 725 55,425 58,232
24,870 13,865 11,635 4,250 54,620 71,258
24,460 17,855 9,980 2,310 54,605 58,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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