AoeStats
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Oasis

509254557Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 48m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1132
+12
🇺🇸 Varangians · United States
1106
+13
🇺🇸 Teutons · United States
1043
+16
🇨🇱 Byzantines · Chile
1089
-16
🇵🇪 Burgundians · Peru
1019
-13
🇲🇽 Varangians · Mexico
1006
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,931 10:43 16:12 39:40 ⚔ Drush FC
36 1,761 14:08 19:16 37:08 ⚔ Drush FC
35 1,698 9:17 20:46 46:26 ⚔ M@A FC
33 1,586 10:19 22:31 40:35
22 1,060 10:53 21:06 37:44 ⚔ Scout Rush
19 916 12:38 30:01 —

Resources

Player Food Wood Gold Stone Spent Collected
21,810 12,455 10,575 3,295 48,135 64,651
18,150 8,653 10,995 3,455 41,253 49,871
17,310 13,890 6,880 950 39,030 42,755
16,825 7,635 8,745 1,600 34,805 40,188
12,055 9,036 5,380 1,685 28,156 41,829
11,930 6,930 3,295 1,730 23,885 26,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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