AoeStats
← Joaquito

Arena

508254119Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 40m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1137
+14
🇨🇱 Turks · Chile
1019
+18
🇦🇷 Armenians · Argentina
1086
-16
🇦🇷 Wu · Argentina
1072
-16
Compared against 534,222 analysed team-game players on Arena.
Joaquito A
Feudal Age 10:37 vs 10:55
top 36%
Castle Age 14:47 vs 16:03
top 21%
Imperial Age 35:00 vs 32:17
btm 29%
eAPM 42 vs 27
top 16%
First military 15:11 vs 18:52
top 16%
▲ Fast Castle Age at 14:47 — faster than 79% of analysed players on Arena
▲ High eAPM (42) — top quarter of analysed players
▼ Loom after the Feudal click (24:33) — usually safest before it
▲ Early military at 15:11 (Jian Swordsman) — earlier than 84% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 14:47
Drookns A
Feudal Age 10:51 vs 10:55
top 46%
Castle Age 14:28 vs 16:03
top 13%
Imperial Age 29:35 vs 32:17
top 24%
eAPM 29 vs 27
top 44%
First military 14:21 vs 18:52
top 11%
▲ Fast Castle Age at 14:28 — faster than 87% of analysed players on Arena
▲ Fast Imperial Age at 29:35 — faster than 76% of analysed players on Arena
▼ Loom after the Feudal click (21:18) — usually safest before it
▲ Early military at 14:21 (Scout Cavalry) — earlier than 89% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 14:28
LLA | Black-Dan C
Feudal Age 11:20 vs 10:55
btm 34%
Castle Age 16:06 vs 16:03
btm 49%
Imperial Age 34:05 vs 32:17
btm 36%
eAPM 24 vs 27
btm 41%
First military 21:08 vs 18:52
btm 35%
▲ Town centers almost never idle — 1s across the first 16:06
LLA | El makiavelico C
Feudal Age 11:34 vs 10:55
btm 27%
Castle Age 17:04 vs 16:03
btm 37%
Imperial Age 35:03 vs 32:17
btm 29%
eAPM 37 vs 27
top 25%
First military 17:23 vs 18:52
top 37%
▲ High eAPM (37) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 0s across the first 17:04
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