AoeStats
← Joaquito

Arena

508254119Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 40m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1137
+14
🇨🇱 Turks · Chile
1019
+18
🇦🇷 Armenians · Argentina
1086
-16
🇦🇷 Wu · Argentina
1072
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,705 10:37 14:47 35:00 ⛏ Fast Castle
37 1,534 11:34 17:04 35:03 ⛏ Fast Castle
29 1,205 10:51 14:28 29:35 ⛏ Fast Castle
24 962 11:20 16:06 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,875 12,420 8,195 2,800 39,290 42,157
15,465 9,960 9,110 1,540 36,075 37,795
13,990 11,295 8,515 200 34,000 37,184
13,435 10,180 7,100 1,635 32,350 36,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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