AoeStats
← Joaquito

Arena

508158956Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1197
+12
🇦🇷 Byzantines · Argentina
1093
+16
🇨🇴 Cumans · Colombia
1089
+16
🇦🇷 Malians · Argentina
1031
+17
🇦🇷 Malay · Argentina
1159
-18
🇨🇱 Mongols · Chile
1135
-17
🇨🇱 Chinese · Chile
1065
-14
🇨🇱 Byzantines · Chile
1004
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,729 10:41 14:29 47:01 ⛏ Fast Castle
36 2,090 11:36 15:47 36:37 ⛏ Fast Castle
32 1,864 11:38 17:10 — ⛏ Fast Castle
32 1,845 10:53 15:21 35:39 ⛏ Fast Castle
29 1,673 11:43 15:31 36:32 ⛏ Fast Castle
28 1,594 9:56 22:26 39:38 ⚔ Archer Rush
23 1,312 10:53 14:49 28:27 ⛏ Fast Castle
20 1,123 9:11 21:48 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,870 18,025 30,770 950 88,615 100,679
30,915 9,130 17,265 1,820 59,130 66,384
22,915 10,600 14,745 7,510 55,770 57,353
14,250 19,500 13,750 4,310 51,810 55,707
22,730 13,405 12,125 1,700 49,960 69,887
10,400 18,005 15,950 850 45,205 50,352
17,485 12,315 12,250 750 42,800 45,088
13,670 9,615 5,685 850 29,820 31,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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