Arena
507634975Analyzed3v3 RM
·
12d ago on Sep 19, 2026·
32m 21s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Joaquito
88 units ordered
Archer47
Crossbowman41
First military 13:30 — Archer
Arzzeus
21 units ordered
Conquistador21
First military 21:43 — Conquistador
cacadecaca38
70 units ordered
Skirmisher29
Battering Ram26
Man-at-Arms7
Spearman5
Militia3
First military 13:17 — Militia
Inquisidor
48 units ordered
Knight22
Scout Cavalry12
Light Cavalry10
Battering Ram4
First military 14:02 — Scout Cavalry
easymoney
4 units ordered
Conquistador4
First military 22:30 — Conquistador
Dante_in_the_deep
100 units ordered
Pikeman53
Longbowman47
First military 19:21 — Longbowman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Joaquito’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Arzzeus’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
cacadecaca38’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Inquisidor’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
easymoney’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Dante_in_the_deep’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3