AoeStats
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Arena

507634975Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 32m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1110
+15
🇨🇱 Cumans · Chile
1080
+17
🇨🇱 Spanish · Chile
1007
+20
🇬🇪 Britons · Georgia
1129
-19
🇲🇽 Poles · Mexico
1078
-17
🇨🇳 Spanish · China
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,717 9:58 22:16 — ⚔ Archer Rush
48 1,563 10:07 14:53 — ⛏ Fast Castle
22 701 12:25 32:08 —
22 703 11:20 15:13 — ⛏ Fast Castle
21 693 10:49 14:24 — ⛏ Fast Castle
18 575 10:31 15:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,540 10,160 3,320 1,500 28,520 31,165
7,200 9,495 2,440 100 19,235 19,944
6,750 7,660 4,610 100 19,120 21,696
8,145 5,710 1,685 1,700 17,240 20,308
8,055 4,971 2,300 750 16,076 17,490
4,755 3,755 490 755 9,755 9,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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