AoeStats
← Joaquito

Arena

506784883Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 31m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1088
+10
🇨🇱 Cumans · Chile
1015
+13
🇨🇱 Huns · Chile
967
+15
🇲🇽 Portuguese · Mexico
972
-14
🇺🇸 Inca · United States
952
-13
🇵🇪 Bohemians · Peru
918
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,397 10:54 14:52 — ⛏ Fast Castle
23 724 10:21 14:51 — ⛏ Fast Castle
21 671 11:54 29:20 — ⚔ M@A Rush
20 619 9:44 17:38 — ⛏ Fast Castle
16 506 9:56 16:47 — ⛏ Fast Castle
8 255 11:45 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,545 9,380 3,300 0 19,225 19,490
6,475 5,940 3,815 2,800 19,030 19,854
8,465 5,440 2,540 750 17,195 18,737
6,625 4,910 2,010 215 13,760 15,583
3,975 2,610 250 0 6,835 8,985
3,700 2,280 740 100 6,820 7,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.