AoeStats
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Fortress

508180935Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 20m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1292
+18
🇹🇼 Goths · Taiwan
1290
+18
🇻🇳 Turks · Vietnam
1349
-19
🇭🇰 Britons · Hong Kong SAR China
1316
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 703 7:34 12:56 — ⛏ Fast Castle
25 510 7:36 11:12 — ⛏ Fast Castle
25 521 7:18 11:08 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,675 4,930 200 300 12,105 13,659
5,320 3,220 1,785 0 10,325 11,237
3,755 2,985 1,070 0 7,810 9,246
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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