AoeStats
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Lombardia

509371073Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 17m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1153
+15
🇿🇦 Ethiopians · South Africa
1104
+17
🇨🇦 Maya · Canada
1128
-16
🇨🇦 Danes · Canada
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 512 9:45 — — ⚔ Archer Rush
25 430 10:21 — — ⚔ Archer Rush
24 410 10:57 — — ⚔ M@A Rush
24 417 11:30 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,650 1,896 275 0 5,821 6,353
2,740 2,184 550 115 5,589 5,942
2,675 2,190 680 0 5,545 6,404
1,950 1,835 680 0 4,465 5,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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