AoeStats
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Arena

510663575Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 54m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
837
+11
🇧🇷 Khmer · Brazil
803
+12
🇧🇷 Saxons · Brazil
801
+12
🇧🇷 Bohemians · Brazil
795
+13
🇹🇷 Slavs · Türkiye
780
-14
🇺🇸 Japanese · United States
731
-12
🇨🇴 Celts · Colombia
718
-12
🇺🇸 Bohemians · United States
654
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,263 14:23 23:43 34:45 ⛏ Fast Castle
39 2,090 11:56 16:55 32:57 ⛏ Fast Castle
37 1,985 12:11 16:25 35:25 ⛏ Fast Castle
28 1,514 12:58 16:10 32:46 ⛏ Fast Castle
28 1,533 12:31 17:03 36:33 ⛏ Fast Castle
23 1,251 11:55 16:33 31:16 ⛏ Fast Castle
15 832 11:01 18:48 31:24 ⛏ Fast Castle
12 662 18:18 26:13 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,195 30,945 16,970 5,000 73,110 98,334
27,095 23,695 17,480 3,760 72,030 82,409
19,380 36,445 11,025 2,900 69,750 71,329
18,380 24,240 14,495 1,800 58,915 78,479
29,980 11,425 13,795 3,670 58,870 74,008
22,545 18,710 12,970 2,505 56,730 81,804
18,835 19,105 12,545 3,650 54,135 75,471
15,265 13,200 10,475 2,270 41,210 44,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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