AoeStats
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Coastal Forest

510659607Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 4m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
811
+11
🇵🇪 Khmer · Peru
766
+13
🇨🇳 Franks · China
733
+14
🇨🇳 Varangians · China
695
+17
🇹🇷 Slavs · Türkiye
797
-17
🇨🇱 Khmer · Chile
703
-14
🇧🇷 Wu · Brazil
660
-12
🇦🇺 Goths · Australia
651
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 258 — — —
33 141 — — —
30 131 — — —
26 114 — — —
24 105 — — —
21 92 — — —
9 40 — — —
7 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 245 50 0 1,045 698
550 175 0 0 725 557
550 100 0 0 650 673
600 0 0 0 600 610
300 200 50 0 550 196
450 25 0 0 475 735
400 0 50 0 450 598
250 100 0 0 350 395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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