AoeStats
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Arabia

510657289Analyzed
3v3 RM · 24h ago on Oct 2, 2026· 20m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
779
+15
🇩🇪 Inca · Germany
736
+17
🇦🇷 Byzantines · Argentina
637
+21
🇹🇷 Slavs · Türkiye
817
-20
🇨🇦 Hindustanis · Canada
729
-24
🇨🇳 Saxons · China
711
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 849 11:51 — —
39 775 9:01 — — ⚔ Archer Rush
26 530 10:14 19:46 — ⛏ Fast Castle
23 452 11:55 18:24 — ⚔ Archer Rush
22 441 11:23 — — ⚔ Champi Rush
12 231 10:22 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,765 2,345 780 330 7,220 7,416
3,725 2,574 475 0 6,774 8,117
2,935 2,217 250 0 5,402 6,443
3,065 1,892 260 0 5,217 7,042
2,075 1,535 270 125 4,005 4,197
2,275 1,105 0 240 3,620 6,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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