AoeStats
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Arena

510648815Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 53m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
838
+13
🇷🇴 Malians · Romania
789
+15
🇧🇷 Franks · Brazil
728
+17
🇫🇷 Spanish · France
704
+33
🇹🇷 Slavs · Türkiye
844
-18
🇷🇺 Varangians · Russia
834
-18
🇷🇺 Khmer · Russia
812
-18
🇨🇳 Spanish · China
569
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,272 12:27 18:06 34:04 ⛏ Fast Castle
21 1,130 12:27 15:22 31:00 ⛏ Fast Castle
19 1,028 10:46 21:45 39:29 ⛏ Fast Castle
18 955 11:30 17:22 34:15 ⛏ Fast Castle
16 877 10:37 19:45 33:32 ⚔ FC into Scouts
15 806 11:34 19:42 35:38 ⛏ Fast Castle
10 527 13:39 19:17 36:19 ⛏ Fast Castle
8 410 11:25 25:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,575 10,645 19,980 4,100 79,300 104,609
29,130 18,810 12,850 3,250 64,040 79,893
23,540 19,790 8,260 1,945 53,535 67,223
24,200 11,125 15,050 2,480 52,855 79,200
20,625 14,995 11,305 3,550 50,475 60,071
19,880 14,975 11,345 3,550 49,750 53,496
20,135 10,850 8,495 2,850 42,330 56,686
9,825 4,810 1,870 1,425 17,930 21,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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