AoeStats
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Arena

510827700Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 43m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1282
+15
🇲🇿 Portuguese · Mozambique
1212
+18
🇨🇳 Malay · China
1212
+18
🇹🇷 Burmese · Türkiye
1140
+21
🇲🇽 Poles · Mexico
1448
-26
🇲🇽 Danes · Mexico
1333
-21
🇺🇸 Celts · United States
1236
-24
🇩🇪 Italians · Germany
991
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 2,424 11:42 15:10 31:20 ⛏ Fast Castle
47 2,012 10:42 15:03 33:38 ⚔ FC into Archers
45 1,942 9:14 14:01 26:14 ⛏ Fast Castle
38 1,630 10:59 15:00 — ⛏ Fast Castle
36 1,563 10:22 15:34 — ⛏ Fast Castle
29 1,247 9:52 15:04 29:22 ⛏ Fast Castle
25 1,083 10:28 15:10 — ⛏ Fast Castle
25 1,087 10:12 14:13 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,925 12,780 11,470 1,140 51,315 57,728
17,815 17,920 11,925 1,725 49,385 55,317
13,450 18,105 11,670 1,605 44,830 46,505
17,160 13,995 8,805 2,800 42,760 50,885
17,450 10,480 4,030 950 32,910 37,662
14,735 9,058 4,645 1,645 30,083 33,346
9,950 9,495 5,040 3,480 27,965 29,603
9,045 7,155 5,380 2,180 23,760 24,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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