AoeStats
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Arena

510611452Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Britons · Austria
1243
+14
1233
+15
🇨🇦 Danes · Canada
1179
+16
🇪🇸 Celts · Spain
1178
+17
🇵🇪 Dravidians · Peru
1240
-17
🇲🇽 Hindustanis · Mexico
1225
-17
🇨🇳 Jurchens · China
1191
-15
🇮🇳 Danes · India
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,080 9:42 13:34 29:25 ⛏ Fast Castle
41 1,659 11:31 15:52 28:11 ⛏ Fast Castle
35 1,430 11:09 14:51 35:22 ⛏ Fast Castle
33 1,338 10:34 15:10 34:51 ⛏ Fast Castle
29 1,179 11:39 15:56 28:56 ⛏ Fast Castle
28 1,143 10:15 13:52 29:59 ⛏ Fast Castle
23 937 12:06 16:44 28:40 ⛏ Fast Castle
17 687 11:50 16:04 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,925 17,960 14,115 1,625 48,625 54,815
18,495 16,390 8,950 1,700 45,535 48,452
19,820 14,680 5,170 2,680 42,350 51,502
21,105 10,265 8,865 1,500 41,735 45,142
7,675 12,694 9,810 1,300 31,479 33,852
13,885 12,540 2,545 1,570 30,540 35,139
12,630 10,360 4,985 750 28,725 29,928
11,330 5,200 6,125 3,350 26,005 30,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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