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Black Forest

509938810Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 61m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
744
+10
🇨🇭 Romans · Switzerland
736
+10
🇦🇹 Persians · Austria
729
+11
🇵🇱 Teutons · Poland
618
-11
🇷🇺 Burgundians · Russia
610
-10
🇪🇸 Chinese · Spain
600
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 2,115 12:40 16:42 33:06 ⛏ Fast Castle
24 1,471 15:46 21:27 42:28 ⛏ Fast Castle
16 960 17:56 30:34 45:22 ⛏ Fast Castle
16 1,011 13:30 23:17 35:43 ⚔ Archer Rush
16 985 16:14 26:33 44:13 ⛏ Fast Castle
13 796 14:49 18:13 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,805 25,345 35,325 2,900 104,375 118,906
28,790 32,880 15,280 4,085 81,035 121,758
26,580 25,721 19,210 3,790 75,301 120,610
16,115 25,089 20,380 3,325 64,909 69,793
19,220 13,945 12,405 3,045 48,615 59,071
20,775 10,295 7,575 2,515 41,160 48,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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