AoeStats
← Razzle D. Tuna

Baltic

510952210Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 68m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1008
+11
🇦🇺 Portuguese · Australia
964
+13
🇦🇺 Dravidians · Australia
730
+22
🇬🇧 Varangians · United Kingdom
911
-16
🇦🇺 Inca · Australia
898
-16
🇵🇪 Byzantines · Peru
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,139 15:32 22:30 37:12 ⛏ Fish Boom FC into Fire Galleys
29 2,013 13:05 21:48 36:35 ⛏ Fish Boom FC
24 1,623 10:25 18:12 38:52 ⛏ Fish Boom FC into Fire Galleys
19 1,270 11:03 21:54 37:01 ⛏ Fish Boom into Fire Galleys FC
14 986 12:21 22:59 34:44 ⚔ Archer Rush
12 809 11:18 17:27 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,610 44,227 29,755 4,755 100,347 114,265
29,280 31,004 28,240 5,260 93,784 99,823
25,295 26,998 8,260 4,110 64,663 66,836
14,855 29,135 16,760 3,450 64,200 77,828
25,120 16,655 10,665 3,000 55,440 64,576
10,105 9,625 2,890 1,210 23,830 27,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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