AoeStats
← KKKabrera

Lombardia

510246734Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,375 13:14 21:47 45:33 ⛏ Fast Castle
17 1,021 11:02 19:06 39:43 ⛏ Fast Castle
16 959 10:48 21:52 41:02 ⛏ Fast Castle
16 966 19:03 24:36 43:34 ⚔ FC into Archers
15 855 14:27 28:35 42:51 ⚔ Champi Rush
13 776 15:54 26:17 35:28 ⛏ Fast Castle
13 748 9:15 31:24 49:54 ⚔ Archer Rush
0 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,755 15,605 13,760 2,150 74,270 82,521
22,765 24,505 12,650 1,600 61,520 70,075
25,605 12,495 13,680 4,085 55,865 74,088
21,300 13,385 14,850 2,900 52,435 60,162
16,550 18,990 10,940 2,800 49,280 58,848
18,395 12,545 13,765 2,500 47,205 56,666
11,850 11,635 6,015 2,450 31,950 41,278
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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