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Pilgrims

509910743Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇪 Khmer · Montenegro
1298
+12
🇲🇪 Danes · Montenegro
1255
+13
🇲🇪 Georgians · Montenegro
1249
+14
🇲🇪 Vietnamese · Montenegro
1185
+17
🇳🇴 Persians · Norway
1220
-27
🇪🇸 Portuguese · Spain
1211
-14
🇪🇸 Chinese · Spain
1191
-14
🇮🇳 Wu · India
1168
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,157 11:13 14:52 30:52 ⛏ Fish Boom FC
43 1,911 12:22 20:50 36:50 ⛏ Fish Boom FC
41 1,845 9:59 20:01 34:09 ⚔ Fish Boom into Scouts
33 1,479 12:57 18:44 31:36 ⚔ Fish Boom into Archers into Fire Galleys
28 1,253 12:03 19:04 37:15 ⛏ Fish Boom into Galleys FC
27 1,222 12:16 16:30 36:47 ⛏ Fish Boom FC
22 987 11:29 16:23 34:41 ⛏ Fish Boom FC into Fire Galleys
21 944 12:13 15:57 43:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,520 24,230 13,065 950 54,765 60,434
23,540 14,190 11,925 2,550 52,205 61,642
16,190 9,985 9,480 2,250 37,905 40,469
11,965 15,292 5,820 2,325 35,402 40,521
13,575 11,092 8,225 1,655 34,547 37,667
7,750 12,478 9,810 4,200 34,238 37,413
7,525 11,552 6,465 1,225 26,767 26,739
12,515 9,098 2,975 950 25,538 35,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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