AoeStats
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Pilgrims

509646263Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 38m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇪 Varangians · Montenegro
1262
+12
🇹🇷 Koreans · Türkiye
1177
+16
🇲🇪 Vietnamese · Montenegro
1169
+16
🇲🇪 Vikings · Montenegro
1080
+19
🇨🇳 Persians · China
1198
-17
🇨🇳 Spanish · China
1176
-16
🇧🇷 Varangians · Brazil
1150
-15
🇨🇳 Vietnamese · China
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,727 10:28 14:34 — ⛏ Fish Boom FC
41 1,584 11:38 17:23 — ⛏ Fish Boom FC
33 1,290 11:23 15:50 31:10 ⛏ Fish Boom FC
29 1,119 12:22 16:52 33:09 ⛏ Fish Boom into Fire Galleys FC
29 1,121 11:01 24:37 — ⚔ Skirmisher Rush
28 1,091 13:30 18:25 37:08 ⛏ Fish Boom FC
23 904 10:20 18:53 28:54 ⚔ Fish Boom into Drush FC
22 833 13:59 20:05 29:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,785 29,545 6,475 3,000 58,805 61,864
13,485 16,969 4,685 2,900 38,039 44,524
10,175 18,430 6,245 2,360 37,210 39,285
10,550 15,940 6,610 1,425 34,525 36,117
7,525 13,300 5,545 1,550 27,920 31,595
6,550 10,074 4,380 2,075 23,079 26,244
5,600 6,375 2,000 1,275 15,250 18,548
4,760 3,500 300 1,040 9,600 9,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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