AoeStats
← $MOKECHEDDATHAA$$GETTA

Four Lakes

508528041Analyzed
1v1 RM · 9d ago on Sep 22, 2026· 46m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malay · France
939
+16
934
-16

Win probability

$MOKECHEDDATHAA$$GETTA's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
$MOKECHEDDATHAA$$GETTA C
Feudal Age 12:28 vs 10:51
btm 14%
Castle Age 17:49 vs 20:09
top 24%
Imperial Age 39:21 vs 36:23
btm 29%
eAPM 24 vs 32
btm 31%
First military 18:11 vs 12:45
btm 14%
▼ Slow Feudal Age at 12:28 — slower than 86% of analysed players on Four Lakes
▲ Fast Castle Age at 17:49 — faster than 76% of analysed players on Four Lakes
▼ Loom after the Feudal click (12:31) — usually safest before it
▼ First military only at 18:11 (Elephant Archer) — later than 86% of analysed players on Four Lakes
KasayaWarden A
Feudal Age 10:10 vs 10:51
top 28%
Castle Age 15:59 vs 20:09
top 8%
Imperial Age 32:07 vs 36:23
top 17%
eAPM 32 vs 32
top 50%
First military 10:16 vs 12:45
top 16%
▲ Fast Feudal Age at 10:10 — faster than 72% of analysed players on Four Lakes
▲ Fast Castle Age at 15:59 — faster than 92% of analysed players on Four Lakes
▲ Fast Imperial Age at 32:07 — faster than 83% of analysed players on Four Lakes
▲ Early military at 10:16 (Galley) — earlier than 84% of analysed players on Four Lakes
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