AoeStats
← Alexander

Arena

509268011Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1101
+10
🇲🇽 Vietnamese · Mexico
1031
+13
🇲🇽 Italians · Mexico
1019
+13
🇺🇸 Persians · United States
1001
+13
🇺🇸 Romans · United States
1010
-14
🇪🇨 Aztecs · Ecuador
998
-14
🇨🇱 Bohemians · Chile
975
-13
🇺🇸 Huns · United States
845
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 2,607 10:51 15:17 29:24 ⚔ FC into Archers
33 1,834 12:01 17:20 36:16 ⛏ Fast Castle
32 1,789 11:08 18:12 32:34 ⚔ Scout Rush
29 1,622 9:15 13:17 34:49 ⛏ Fast Castle
20 1,083 9:01 14:18 29:02 ⛏ Fast Castle
17 926 11:16 19:01 39:19 ⛏ Fast Castle
16 885 13:34 17:48 35:33 ⛏ Fast Castle
16 874 12:07 17:46 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,815 17,400 17,275 1,670 63,160 74,061
25,130 12,575 18,870 2,900 59,475 65,882
29,215 19,860 5,305 1,005 55,385 60,678
22,020 18,315 10,275 3,930 54,540 77,933
21,745 13,435 15,310 2,800 53,290 78,028
15,775 22,655 11,390 1,900 51,720 52,340
8,625 14,506 10,500 750 34,381 40,409
10,650 9,600 4,135 3,140 27,525 27,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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